systems design: software architecture and patterns¶
A good system design is essentially the crux of any SaaS, IoT, or IaC development that allows us to scale, optimize, in order to consistently and efficiently scale to 10x!
Here, I will talk about all sorts of what good system design entails including architectural patterns I've seen, worked with, or built myself.
In ths section, you have some insights on how I would approach system design at work, or interviews. I will dive into the following topics:
- System design patterns from a monolithic environment to a distributed and scalable ecosystem.
- Use case scenarios from my experience working in those environments, to ones I've recenty been exposed to while preparing for interviews as a matter of factly.
I'll also discuss some insights on the ambiguity of system design. What that really means, and how to tackle them tactically. It's super open-ended. But it's a lot of fun to solve a design problem being thrown at you with no requirements and a ton of ambiguity. And while under pressure to come up with a solution that may start out with very little requirements, constraints and assumptions to path that allows you to even start implementation and pseudo-code in interviews!
The bottom line is - there is no right or wrong solution to a system design approach.